Does Genbrain Really Work Or Scam?
As
the market expands and brings in more people that are new to games, this
becomes even more difficult. One of the biggest challenges is to find the right
level of game difficulty that can accommodate a wide range of both experienced
gamers, as well as those playing games for their first time. Some games offer
user-chosen difficulty settings that can be intimidating or confusing to new
users, and often don't accommodate the complete spectrum of player abilities;
other games have only a single level of difficulty progression designed to fit
everyone. At Fit Brains, our casual brain-fitness games are designed to
accommodate the fact that many of our site members are often new to video
games. In order to minimize issues with "user-chosen" or "one-size-fits-all"
difficulty settings, we have developed an adaptive database system that allows
us to offer personalized gameplay experiences through a variety of
progression-charting and peer-clustering mechanisms.
This technology allows us to gather valuable user metrics from various components within each game in order to set baselines that are relevant to each user and that are contrasted with statistical patterns derived from the broader site user population. This data is displayed to the end user in the form of brain fitness metrics, which also includes brain exercise recommendations and brain training circuits. The data is also used to personalize each user session, by adapting each of the games to a variety of trackable parameters, including: scoring, play time, content accessibility, cognitive difficulty, and more. Over time, the database continues to adapt to each player and provide personally-tuned, casual brain fitness gaming experiences for everyone. By utilizing a self-tuning backend system, users of any level can join the experience and find both challenge and reward on a personal level.
This technology allows us to gather valuable user metrics from various components within each game in order to set baselines that are relevant to each user and that are contrasted with statistical patterns derived from the broader site user population. This data is displayed to the end user in the form of brain fitness metrics, which also includes brain exercise recommendations and brain training circuits. The data is also used to personalize each user session, by adapting each of the games to a variety of trackable parameters, including: scoring, play time, content accessibility, cognitive difficulty, and more. Over time, the database continues to adapt to each player and provide personally-tuned, casual brain fitness gaming experiences for everyone. By utilizing a self-tuning backend system, users of any level can join the experience and find both challenge and reward on a personal level.
Comments
Post a Comment